Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Waboss Bob (Warbs) |
1 |
5 |
2 |
5/10 |
4 |
3 |
4 |
4/5 |
9 |
3+/5(I)+ |
128 |
Independent Character; Choppa
(x1); Power Klaw (x1) |
'Eavy Armour |
4+ Armour save. |
[8] |
Bosspole |
Mobs trying to
'Mob Up' with the mob led by this character may re-roll their Ld test. |
[3] |
Bionik Arm |
Causes one S4,
I6 hit against one model in base contact in Close Combat. Also counts as
an extra CC weapon if you don't otherwise have one (bonus S4 hit not included
on profile, extra CC weapon attack is). |
[10] |
Bionik Bonce |
+1 armour save
(included on profile). |
[10] |
Cybork Body |
5+ Invulnerable
save. |
[10] |
da smokaz (Burna) |
8 |
4 |
2 |
3 |
4 |
1 |
2 |
2/3* |
7 |
6+ |
128 |
Slugga & Choppa (x4); Burna
(x4) |
Verngit (Mekz) |
1 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
[32] |
Slugga (x1); Kustom Force
Field |
Mek's Tools |
May be used on
an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead
of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit
of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again
until the vehicle / weapon recieves further damage. |
[2] |
da shootaz (Shoot) |
12 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
157 |
Shoota (x9); Big Shoota (x3)
|
Deadeye (Nob) |
1 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
6+ |
[37] |
Choppa (x1); Big Shoota |
Bosspole |
Mobs trying to
'Mob Up' with the mob led by this character may re-roll their Ld test. |
[3] |
da slugaz (Slugg) |
20 |
4 |
2 |
3 |
4 |
1 |
2 |
2/3* |
7 |
6+ |
192 |
Slugga & Choppa (x18);
Burna (x2) |
da bustaz (TankB) |
7 |
4 |
2 |
3 |
4 |
1 |
2 |
2/3* |
7 |
6+ |
145 |
Tank Hunters; Slugga &
CC Weapon (x4); Rokkit Launcha (x3); Frag Stikkbomz; Tankbusta Bomz |
Rippa (Nob) |
1 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
4+ |
[47] |
Choppa (x1); Rokkit Launcha;
Frag Stikkbomz; Tankbusta Bomz |
'Eavy Armour |
4+ Armour save. |
[8] |
Bosspole |
Mobs trying to
'Mob Up' with the mob led by this character may re-roll their Ld test. |
[3] |
Ammo Runt |
Once per battle,
one ork in base contact with the Grot may re-roll 1 shooting dice to hit.
The Grot cannot be chosen as a casualty from normal shooting, but is hit
by templates as normal. |
[4] |
Grot |
1 |
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
[0] |
da gitz (Gretc) |
20 |
2 |
2 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
80 |
Orks get cover saves when
shot at through Grots; Orks can use Grots to move faster over difficult
terrain; Can remove Minefields; Blasta |
Slapgit (Slave) |
1 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
[20] |
Slugga (x1); Grabba Stick
|
Squighound |
If the Squighound
is in contact with the Slaver, the Mob or Battery he leads can re-roll failed
Morale checks & Leadership tests. |
[5] |
'untagit
(Squig) |
1 |
3 |
- |
3 |
3 |
1 |
2 |
1 |
2 |
- |
[0] |
da 'Ard Boyz (Ardby) |
17 |
4 |
2 |
3 |
4 |
1 |
2 |
2/3* |
7 |
4+ |
255 |
Slugga & Choppa (x14);
Big Shoota (x1); Burna (x2) |
Panza (Nob) |
1 |
4 |
2 |
4 |
4 |
2 |
3 |
3/4 |
7 |
4+ |
[31] |
Choppa (x1); Slugga (x1) |
'Eavy Armour |
4+ Armour save. |
[0] |
Bosspole |
Mobs trying to
'Mob Up' with the mob led by this character may re-roll their Ld test. |
[3] |
Kurtz Kroozaz (TrkMb) |
8 |
4 |
2 |
3 |
4 |
1 |
2 |
2/3* |
7 |
6+ |
173 |
Only take a wound on a 6 (instead
of a 4+) if their Trukk is destroyed with them in it; Slugga & Choppa
(x7); Big Shoota (x1) |
Kurt (Nob) |
1 |
4 |
2 |
4 |
4 |
2 |
3 |
3/4 |
7 |
4+ |
[28] |
Choppa (x1); Slugga (x1) |
'Eavy Armour |
4+ Armour save. |
[8] |
da Krooza (Trukk) |
1 |
BS: 2 Front: 10 Side: 10
Rear: 10 |
[65] |
Fast; Open-topped; Rokkit
Launcha (x1) |
Red Paint
Job |
1" is added to
the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot &
disembark, etc. |
[3] |
Grot Riggers |
If the vehicle
is immobilised, it is repaired on a 4+ at the start of it's turn. |
[2] |
Turbo Boosta |
Vehicle moves
+D6" straight ahead. It counts as moving it's unmodified amount for shooting
& disembarking, but if you roll 4+" nobody may shoot or disembark. |
[5] |
10 pt. Armour
Plates |
If the vehicle
is hit, roll a D6- on a 6 ignore the hit. No effect against Ordnance. |
[10] |
Bolt-on
Big Shoota |
36"R, S5, AP5,
Assault 3. Must be fired by a passenger. |
[10] |
da smoka trakk (WarBg) |
1 |
BS: 2 Front: 10 Side: 10
Rear: 10 |
46 |
Fast; Open-Topped; Skorcha
(x1) |
Red Paint Job |
1" is added to
the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot &
disembark, etc. |
[3] |
Grot Riggers |
If the vehicle
is immobilised, it is repaired on a 4+ at the start of it's turn. |
[2] |
Stikkbom Chucka |
Vehicle can make
Tank Shock attacks. If it can already Tank Shock, enemies have -1 to their
Morale check when it does. |
[3] |
da rokkit trakk (WarBg) |
1 |
BS: 2 Front: 10 Side: 10
Rear: 10 |
43 |
Fast; Open-Topped; Twin Linked
Rokk. Launcha (x1) |
Red Paint Job |
1" is added to
the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot &
disembark, etc. |
[3] |
Dreadnought (Heavy Support) |
1 |
WS: 4 BS: 2 S: 5/10 I: 2
A: 2/3 |
80 |
Front Armour: 12; Side Armour:
12; Rear Armour: 10; Walker; Skorcha; Rokkit Launcha; Dreadnought CC Weapon
(x1); Dreadnought CC Weapon (x1) |
da battle barge (Battl) |
1 |
BS: 2 Front: 13 Side: 12
Rear: 10 |
160 |
Tank; Open-topped; Carries
20 Orks; 'Bolt-On Big Shootas' can only be fired by the Mob on board; Bolt-On
Big Shoota (x2); Twin Linked Big Shoota (x2); Zzap Gun (x1) |
Grot Riggers |
If the vehicle
is immobilised, it is repaired on a 4+ at the start of it's turn. |
[2] |
Red Paint Job |
1" is added to
the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot &
disembark, etc. |
[3] |
Leman Russ Battle Tank
(Heavy Support) |
1 |
BS: 2 Front: 14 Side: 12
Rear: 10 |
161 |
Make a Breakdown test for
each looted vehicle at the start of each turn; Leman Russ; Tank.; Battle
Cannon; Heavy Bolter; 2 Spn. Heavy Flamers |
Grot Riggers |
If the vehicle
is immobilised, it is repaired on a 4+ at the start of it's turn. |
[2] |
Red Paint Job |
1" is added to
the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot &
disembark, etc. |
[3] |
Searchlight |
In a "Night Fight"
mission, the Searchlight lets one unit be shot at by everyone, but the vehicle
using it can be targetted by everyone in return. Use once per turn. |
[1] |
Option Footnotes: |
|
|
Battle Cannon |
72"R, S8, AP3,
Ordnance 1, Blast. |
|
Big Shoota |
36"R, S5, AP5,
Assault 3. |
|
Blasta |
12"R, S3, AP-,
Assault 1. |
|
Burna |
(Template, S4,
AP5, Assault 1) OR (No armour save in close combat). May not be used as
both in the same turn. AP 4+2D6 vs. vehicles. |
|
CC Weapon |
+1A if used with
another Pistol or CC Weapon. Note: A CC Weapon is NOT a Choppa. |
|
Choppa |
+1A if used with
another Pistol or CC Weapon. Saving throws of 3+ or 2+ count as 4+ against
a Choppa. |
|
Dreadnought CC Weapon |
No armour save
in close combat. 1 CCW doubles strength; 2 give +1 Attacks. |
|
Frag Stikkbomz |
When attacking
models in cover, both sides strike simultaneously (Power / Chain Fists go
last). |
|
Grabba Stick |
Model may make
full number of attacks, as long as it's within 2" of an enemy. May not be
combined with other weapons. |
|
Heavy Bolter |
36"R, S5, AP4,
Heavy 3. |
|
Heavy Flamer |
Template, S5,
AP4, Assault 1. |
|
Kustom Force Field |
All models within
6" have a 5+ (I) saving throw, vehicles are Hull Down. No effect in close
combat. |
|
Power Klaw |
Doubles strength,
no armour save & always strikes last in close combat. +1A if used with
another Pistol or CC Weapon. |
|
Rokkit Launcha |
24"R, S8, AP3,
Assault 1. |
|
Shoota |
24"R, S4, AP6,
Rapid Fire. |
|
Skorcha |
Template, S5,
AP4, Assault 1. |
|
Slugga |
12"R, S4, AP6,
Pistol. +1A if used with another Pistol or CC Weapon. |
|
Tankbusta Bomz |
AP 6+(D6 * 2)
vs vehicles and immobile Dreadnoughts in close combat- only one attack may
be made per model with grenades. |
|
Twin Linked Big Shoota |
Normal: 36"R,
S5, AP5, Assault 3, Linked. Warbike: 18"R, S5, AP5, Assault 3, Linked. |
|
Twin Linked Rokk. Launcha |
24"R, S8, AP3,
Assault 1, Linked. |
|
Zzap Gun |
24"R, S(2D6),
AP2, Heavy 1. Hits automatically. If you roll an 11 or 12 for the Strength,
one of the Krew is killed. |
|