- UPDATED 16 MAY 2005- Soon, I'll be able to field 9 killa kanz, something I've always wanted to do. I'm trying to incorporate as many looted parts as possible in my non-looted units, such as propa killa kanz.
If you have time, check out the rest of the site too - including the ork army list, and the other conversions.
so 'ere we go!
Kan #5 has chaos and tau bitz | |
Kan #6 is mostly tau bitz in the big shoota and devilfish landing leg. | |
Well, under the knife it went, with a different cc weapon. | |
And than more modifications - a new BS weapon pack ,and the cc weapon was moved to the other side. | |
As of this time (10 May 2005) I'm not happy with it, and may revert it back to it's original configuration. | |
So I went back with the original configuration, except this time the weapons are also magnet mounted. | |
Kan 6 with a roughed out paint job and based. | |
Kan 7 |
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Kan 7 is an imperial machine, with IG hatches and a Dreadnought Missile pack. | |
I tried my hand at green stuff for the driver | |
The missile pack is magnet mounted. | |
The antennea array from the IG spure rouned off the top of the model. | |
Some further "orkanization" of the missile pack included a bit from a Dark Eldar Raider | |
Finally, here it is with the gun pack from kan 6. | |
Basic colors applied | |
And based with a rough table top paint job | |
Kan 8 |
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Kan #8 is a hodgepodge. Dreadnought leg | |
and motor werks from the ork buggy. | |
The weaponry is installed, including a tau based big shoota pack, and a dreadnought CC weapon from the sentinal cutters. | |
Complaints read as this looked more like a KMB than a BS!
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Final pose, with the CC raised and ammo belts added to the weapon to help rep the BS aspect. | |
Basic colors applied | |
And based with a rough paint job down | |