Killa Kan Produktionz

- UPDATED 16 MAY 2005- Soon, I'll be able to field 9 killa kanz, something I've always wanted to do. I'm trying to incorporate as many looted parts as possible in my non-looted units, such as propa killa kanz.

 

If you have time, check out the rest of the site too - including the ork army list, and the other conversions.

so 'ere we go!


Kan #5 has chaos and tau bitz
Kan #6 is mostly tau bitz in the big shoota and devilfish landing leg.
Well, under the knife it went, with a different cc weapon.
 
And than more modifications - a new BS weapon pack ,and the cc weapon was moved to the other side.
 
As of this time (10 May 2005) I'm not happy with it, and may revert it back to it's original configuration.
So I went back with the original configuration, except this time the weapons are also magnet mounted.
 
Kan 6 with a roughed out paint job and based.
 

 

Kan 7

Kan 7 is an imperial machine, with IG hatches and a Dreadnought Missile pack.
I tried my hand at green stuff for the driver
The missile pack is magnet mounted.
The antennea array from the IG spure rouned off the top of the model.
 
Some further "orkanization" of the missile pack included a bit from a Dark Eldar Raider
 
Finally, here it is with the gun pack from kan 6.
Basic colors applied
And based with a rough table top paint job
 
   

 

Kan 8

Kan #8 is a hodgepodge. Dreadnought leg
and motor werks from the ork buggy.

The weaponry is installed, including a tau based big shoota pack, and a dreadnought CC weapon from the sentinal cutters.
 

Complaints read as this looked more like a KMB than a BS!

 

Final pose, with the CC raised and ammo belts added to the weapon to help rep the BS aspect.
 

Basic colors applied

And based with a rough paint job down