1500 Pts - Orks: Kult of Speed Army | Warboss Bobz Killa Konvitkz |
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Save | Cost |
Warboss Bob (Warbs) | 1 | 5 | 2 | 5/10 | 4 | 3 | 4 | 4/5 | 9 | 3+/5(I)+ | 490 |
Independent Character Choppa (x1) Power Klaw (x1) |
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'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Cybork Body | 5+ Invulnerable save. | [10] | |||||||||
Bionik Bonce | +1 armour save (included on profile). | [10] | |||||||||
Bionik Arm | Causes one S4, I6 hit against one model in base contact in Close Combat. Also counts as an extra CC weapon if you don't otherwise have one (bonus S4 hit not included on profile, the extra CC weapon attack is). | [10] | |||||||||
Slapgit (BodyG) | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3/4 | 7 | 4+ | [228] |
Choppa (x1) Slugga (x1) |
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'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Sturmgar (BodyG) | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 4+ | [42] |
Choppa (x1) Big Shoota |
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'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Slappa (BodyG) | 1 | 4 | 2 | 4/6 | 4 | 2 | 3 | 3 | 7 | 4+ | [38] |
'Uge Choppa | |||||||||||
'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Mookie (BodyG) | 1 | 4 | 2 | 4/8 | 4 | 2 | 3 | 3/4 | 7 | 4+ | [54] |
Power Klaw (x1) Slugga (x1) |
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'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Narek (BodyG) | 1 | 4 | 2 | 4/8 | 4 | 2 | 3 | 3/4 | 7 | 6+ | [46] |
Power Klaw (x1) Slugga (x1) |
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Dr. Bludkutta (BadDk) | 1 | 4 | 2 | 3 | 4 | 1 | 2 | 2/3 | 7 | 6+ | [17] |
'Urty Syringe (x1) Slugga (x1) |
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Dok's Tools | May be used on an ork in the same mob at the end of the shooting phase. Roll a D6- on a 6 the Ork regains 1 wound, on a 2-5 nothing happens, on a 1 the Ork loses a wound. | [1] | |||||||||
da battle barge (Battl) | 1 | BS: 2 Front: 13 Side: 12 Rear: 10 | [137] | ||||||||
Tank; Open-topped; Carries 20 Orks; 'Bolt-On Big Shootas' can only be fired by the Mob on board Twin Linked Big Shoota (x2) Zzap Gun (x1) |
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#Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
Gooba (BigMk) | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3/4 | 7 | 3+ | 196 |
Independent Character Slugga (x1) Burna |
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'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Kustom Job: More Dakka | Makes a Shoota or Slugga Assault 2 (Sluggas can still be used in close combat as a pistol). | [4] | |||||||||
Bionik Arm | Causes one S4, I6 hit against one model in base contact in Close Combat. Also counts as an extra CC weapon if you don't otherwise have one (bonus S4 hit not included on profile, the extra CC weapon attack is). | [10] | |||||||||
Bionik Bonce | +1 armour save (included on profile). | [10] | |||||||||
Mek's Tools | May be used on an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. | [2] | |||||||||
Vern (Mekz) | 1 | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | [24] |
Choppa (x1) Burna |
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Mek's Tools | May be used on an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. | [2] | |||||||||
'earhead (Mekz) | 1 | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | [21] |
Slugga (x1) Burna |
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Verngit (Mekz) | 1 | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | [31] |
Slugga (x1) Kustom Force Field |
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da wrecka (Trukk) | 1 | BS: 2 Front: 10 Side: 10 Rear: 10 | [50] | ||||||||
Fast; Open-topped Big Shoota (x1) |
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#Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
Wrecker Ball | The vehicle may attack enemy vehicles if it is in base contact and moved less than 12". In the Assault Phase, make 1A that hits on a 4+ with a Strength of 6. Big Grabbers, Wrecker Balls, Reinforced Rams and Boarding Planks are cumulative - you get 1A for each you have. Walkers, Skimmers, Infantry and models with a WS cannot be attacked. | [5] | |||||||||
Reinforced Ram | The vehicle may attack enemy vehicles if it is in base contact and moved less than 12". In the Assault Phase, make 1A that hits on a 4+ with a Strength of 6. Big Grabbers, Wrecker Balls, Reinforced Rams and Boarding Planks are cumulative - you get 1A for each you have. Walkers, Skimmers, Infantry and models with a WS cannot be attacked. | [5] | |||||||||
'rollin gunz (WarBg) | 2 | BS: 2 Front: 10 Side: 10 Rear: 10 | 96 | ||||||||
Fast; Open-Topped Twin Linked Big Shoota (x2) |
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#Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
da rokkit trakk (WarBg) | 1 | BS: 2 Front: 10 Side: 10 Rear: 10 | 42 | ||||||||
Fast; Open-Topped Twin Linked Rokk. Launcha (x1) |
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#Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
Bobz Angelz (Warbk) | 4 | 4 | 2 | 3 | 4/5 | 1 | 2 | 2 | 7 | 6+/5+ | 175 |
Bikes; Warbikes and any unit behind themcount as in 5+ cover to shooting; Charging warbikes go first, making a shooting attack instead of attacking; Immune to morale and pinning Twin Linked Big Shoota (x4) |
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Nob | 1 | 4 | 2 | 4 | 4/5 | 2 | 3 | 3 | 7 | 6+/5+ | [55] |
Choppa (x1) Slugga (x1) Twin-Linked Big Shootas |
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Kurtz Kroozas (TrkMb) | 9 | 4 | 2 | 3 | 4 | 1 | 2 | 2/3* | 7 | 6+ | 175 |
Only take a wound on a 6 (instead of a 4+) if their Trukk is destroyed with them in it Slugga & Choppa (x8) Burna (x1) |
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Kurt (Nob) | 1 | 4 | 2 | 4/8 | 4 | 2 | 3 | 3/4 | 7 | 6+ | [45] |
Power Klaw (x1) Slugga (x1) |
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da krooza (Trukk) | 1 | BS: 2 Front: 10 Side: 10 Rear: 10 | [43] | ||||||||
Fast; Open-topped Big Shoota (x1) |
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#Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
Red Paint Job | 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. | [3] | |||||||||
Tiggz Truckaz (TrkMb) | 9 | 4 | 2 | 3 | 4 | 1 | 2 | 2/3* | 7 | 6+ | 163 |
Only take a wound on a 6 (instead of a 4+) if their Trukk is destroyed with them in it Slugga & Choppa (x8) Burna (x1) |
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Tigg (Nob) | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3/4 | 7 | 6+ | [20] |
Choppa (x1) Slugga (x1) |
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Tiggz Trukk (Trukk) | 1 | BS: 2 Front: 10 Side: 10 Rear: 10 | [56] | ||||||||
Fast; Open-topped Big Shoota (x1) |
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#Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
Red Paint Job | 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. | [3] | |||||||||
Reinforced Ram | The vehicle may attack enemy vehicles if it is in base contact and moved less than 12". In the Assault Phase, make 1A that hits on a 4+ with a Strength of 6. Big Grabbers, Wrecker Balls, Reinforced Rams and Boarding Planks are cumulative - you get 1A for each you have. Walkers, Skimmers, Infantry and models with a WS cannot be attacked. | [5] | |||||||||
Armoured Top | The vehicle no longer counts as being Open-Topped. | [8] | |||||||||
damigoz (TrkMb) | 9 | 4 | 2 | 3 | 4 | 1 | 2 | 2/3* | 7 | 6+ | 159 |
Only take a wound on a 6 (instead of a 4+) if their Trukk is destroyed with them in it Slugga & Choppa (x8) Rokkit Launcha (x1) |
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Joze (Nob) | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | [28] |
Choppa (x1) Rokkit Launcha |
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da 'eavy chevy (Trukk) | 1 | BS: 2 Front: 10 Side: 10 Rear: 10 | [45] | ||||||||
Fast; Open-topped Rokkit Launcha (x1) |
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#Grot Riggers | If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. | [2] | |||||||||
Red Paint Job | 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. | [3] | |||||||||
Turbo Boosta | Vehicle moves +D6" straight ahead. It counts as moving it's unmodified amount for shooting & disembarking, but if you roll 4+" nobody may shoot or disembark. | [5] | |||||||||
Option Footnotes: |
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'Uge Choppa | Always strikes last. +2 Strength. Cannot be used with another CC Weapon. Saving throws of 3+ or 2+ count as 4+ against an 'Uge Choppa. | ||||||||||
'Urty Syringe | Always wounds on 4+. No effect on Vehicles, Tyranids, Daemons, Wraithguard or Avatars. | ||||||||||
Big Shoota | 36"R, S5, AP5, Assault 3. | ||||||||||
Burna | (Template, S4, AP5, Assault 1) OR (No armour save in close combat). May not be used as both in the same turn. 2D6 AP vs. vehicles in close combat. | ||||||||||
Choppa | +1A if used with another Pistol or CC Weapon. Saving throws of 3+ or 2+ count as 4+ against a Choppa. | ||||||||||
Kustom Force Field | All models within 6" have a 5+ (I) saving throw, vehicles are Hull Down. No effect in close combat or shooting within 6" of the operator. | ||||||||||
Power Klaw | Doubles strength, no armour save & always strikes last in close combat. +1A if used with another Pistol or CC Weapon. | ||||||||||
Rokkit Launcha | 24"R, S8, AP3, Assault 1. | ||||||||||
Slugga | 12"R, S4, AP6, Pistol. +1A if used with another Pistol or CC Weapon. | ||||||||||
Twin Linked Big Shoota | Normal: 36"R, S5, AP5, Assault 3, Linked. Warbike: 18"R, S5, AP5, Assault 3, Linked. | ||||||||||
Twin Linked Rokk. Launcha | 24"R, S8, AP3, Assault 1, Linked. | ||||||||||
Zzap Gun | 24"R, S(2D6), AP2, Heavy 1. Hits automatically. If you roll an 11 or 12 for the Strength, one of the Krew is killed. |
Total Army Cost: 1496 Pts. |
Notes: Power of the WAAAAAAAAAAAGH, Mob Rule Models in Army: 54 |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Unused | Points | Unused | Percent |
HQ (>=1unit <=2unit) | 2 | 0 | 686 | 814 | 45% |
Elite (<=3unit) | 0 | 3 | 0 | 1500 | 0% |
Troops (>=2unit <=6unit) | 6 | 0 | 810 | 690 | 54% |
Fst. Atck. (<=3unit) | 0 | 3 | 0 | 1500 | 0% |
Hvy. Supp. (<=3unit) | 0 | 3 | 0 | 1500 | 0% |
Other (N/A) | 0 | n/a | 0 | 1500 | 0% |
Equipment Summary | 30 | n/a | 160 | n/a | 10% |
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |