1500 Pts - Orks: Kult of Speed Army Warboss Bobz Killa Konvitkz

Unit Name ## WS BS St To Wo In At Ld Save Cost
Warboss Bob (Warbs) 1 5 2 5/10 4 3 4 4/5 9 3+/5(I)+ 490
Independent Character
Choppa (x1)
Power Klaw (x1)
  'Eavy Armour 4+ Armour save. [8]
  Cybork Body 5+ Invulnerable save. [10]
  Bionik Bonce +1 armour save (included on profile). [10]
  Bionik Arm Causes one S4, I6 hit against one model in base contact in Close Combat. Also counts as an extra CC weapon if you don't otherwise have one (bonus S4 hit not included on profile, the extra CC weapon attack is). [10]
  Slapgit (BodyG) 1 4 2 4 4 2 3 3/4 7 4+ [228]
Choppa (x1)
Slugga (x1)
    'Eavy Armour 4+ Armour save. [8]
    Sturmgar (BodyG) 1 4 2 4 4 2 3 3 7 4+ [42]
Choppa (x1)
Big Shoota
      'Eavy Armour 4+ Armour save. [8]
    Slappa (BodyG) 1 4 2 4/6 4 2 3 3 7 4+ [38]
'Uge Choppa
      'Eavy Armour 4+ Armour save. [8]
    Mookie (BodyG) 1 4 2 4/8 4 2 3 3/4 7 4+ [54]
Power Klaw (x1)
Slugga (x1)
      'Eavy Armour 4+ Armour save. [8]
    Narek (BodyG) 1 4 2 4/8 4 2 3 3/4 7 6+ [46]
Power Klaw (x1)
Slugga (x1)
    Dr. Bludkutta (BadDk) 1 4 2 3 4 1 2 2/3 7 6+ [17]
'Urty Syringe (x1)
Slugga (x1)
      Dok's Tools May be used on an ork in the same mob at the end of the shooting phase. Roll a D6- on a 6 the Ork regains 1 wound, on a 2-5 nothing happens, on a 1 the Ork loses a wound. [1]
  da battle barge (Battl) 1 BS: 2 Front: 13 Side: 12 Rear: 10 [137]
Tank; Open-topped; Carries 20 Orks; 'Bolt-On Big Shootas' can only be fired by the Mob on board
Twin Linked Big Shoota (x2)
Zzap Gun (x1)
    #Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
Gooba (BigMk) 1 4 2 4 4 2 3 3/4 7 3+ 196
Independent Character
Slugga (x1)
Burna
  'Eavy Armour 4+ Armour save. [8]
  Kustom Job: More Dakka Makes a Shoota or Slugga Assault 2 (Sluggas can still be used in close combat as a pistol). [4]
  Bionik Arm Causes one S4, I6 hit against one model in base contact in Close Combat. Also counts as an extra CC weapon if you don't otherwise have one (bonus S4 hit not included on profile, the extra CC weapon attack is). [10]
  Bionik Bonce +1 armour save (included on profile). [10]
  Mek's Tools May be used on an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. [2]
  Vern (Mekz) 1 4 2 3 4 1 2 2 7 6+ [24]
Choppa (x1)
Burna
    Mek's Tools May be used on an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. [2]
  'earhead (Mekz) 1 4 2 3 4 1 2 2 7 6+ [21]
Slugga (x1)
Burna
  Verngit (Mekz) 1 4 2 3 4 1 2 2 7 6+ [31]
Slugga (x1)
Kustom Force Field
  da wrecka (Trukk) 1 BS: 2 Front: 10 Side: 10 Rear: 10 [50]
Fast; Open-topped
Big Shoota (x1)
    #Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
    Wrecker Ball The vehicle may attack enemy vehicles if it is in base contact and moved less than 12". In the Assault Phase, make 1A that hits on a 4+ with a Strength of 6. Big Grabbers, Wrecker Balls, Reinforced Rams and Boarding Planks are cumulative - you get 1A for each you have. Walkers, Skimmers, Infantry and models with a WS cannot be attacked. [5]
    Reinforced Ram The vehicle may attack enemy vehicles if it is in base contact and moved less than 12". In the Assault Phase, make 1A that hits on a 4+ with a Strength of 6. Big Grabbers, Wrecker Balls, Reinforced Rams and Boarding Planks are cumulative - you get 1A for each you have. Walkers, Skimmers, Infantry and models with a WS cannot be attacked. [5]
'rollin gunz (WarBg) 2 BS: 2 Front: 10 Side: 10 Rear: 10 96
Fast; Open-Topped
Twin Linked Big Shoota (x2)
  #Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
da rokkit trakk (WarBg) 1 BS: 2 Front: 10 Side: 10 Rear: 10 42
Fast; Open-Topped
Twin Linked Rokk. Launcha (x1)
  #Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
Bobz Angelz (Warbk) 4 4 2 3 4/5 1 2 2 7 6+/5+ 175
Bikes; Warbikes and any unit behind themcount as in 5+ cover to shooting; Charging warbikes go first, making a shooting attack instead of attacking; Immune to morale and pinning
Twin Linked Big Shoota (x4)
  Nob 1 4 2 4 4/5 2 3 3 7 6+/5+ [55]
Choppa (x1)
Slugga (x1)
Twin-Linked Big Shootas
Kurtz Kroozas (TrkMb) 9 4 2 3 4 1 2 2/3* 7 6+ 175
Only take a wound on a 6 (instead of a 4+) if their Trukk is destroyed with them in it
Slugga & Choppa (x8)
Burna (x1)
  Kurt (Nob) 1 4 2 4/8 4 2 3 3/4 7 6+ [45]
Power Klaw (x1)
Slugga (x1)
  da krooza (Trukk) 1 BS: 2 Front: 10 Side: 10 Rear: 10 [43]
Fast; Open-topped
Big Shoota (x1)
    #Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
    Red Paint Job 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. [3]
Tiggz Truckaz (TrkMb) 9 4 2 3 4 1 2 2/3* 7 6+ 163
Only take a wound on a 6 (instead of a 4+) if their Trukk is destroyed with them in it
Slugga & Choppa (x8)
Burna (x1)
  Tigg (Nob) 1 4 2 4 4 2 3 3/4 7 6+ [20]
Choppa (x1)
Slugga (x1)
  Tiggz Trukk (Trukk) 1 BS: 2 Front: 10 Side: 10 Rear: 10 [56]
Fast; Open-topped
Big Shoota (x1)
    #Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
    Red Paint Job 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. [3]
    Reinforced Ram The vehicle may attack enemy vehicles if it is in base contact and moved less than 12". In the Assault Phase, make 1A that hits on a 4+ with a Strength of 6. Big Grabbers, Wrecker Balls, Reinforced Rams and Boarding Planks are cumulative - you get 1A for each you have. Walkers, Skimmers, Infantry and models with a WS cannot be attacked. [5]
    Armoured Top The vehicle no longer counts as being Open-Topped. [8]
damigoz (TrkMb) 9 4 2 3 4 1 2 2/3* 7 6+ 159
Only take a wound on a 6 (instead of a 4+) if their Trukk is destroyed with them in it
Slugga & Choppa (x8)
Rokkit Launcha (x1)
  Joze (Nob) 1 4 2 4 4 2 3 3 7 6+ [28]
Choppa (x1)
Rokkit Launcha
  da 'eavy chevy (Trukk) 1 BS: 2 Front: 10 Side: 10 Rear: 10 [45]
Fast; Open-topped
Rokkit Launcha (x1)
    #Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
    Red Paint Job 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. [3]
    Turbo Boosta Vehicle moves +D6" straight ahead. It counts as moving it's unmodified amount for shooting & disembarking, but if you roll 4+" nobody may shoot or disembark. [5]
Option Footnotes:
  'Uge Choppa Always strikes last. +2 Strength. Cannot be used with another CC Weapon. Saving throws of 3+ or 2+ count as 4+ against an 'Uge Choppa.
  'Urty Syringe Always wounds on 4+. No effect on Vehicles, Tyranids, Daemons, Wraithguard or Avatars.
  Big Shoota 36"R, S5, AP5, Assault 3.
  Burna (Template, S4, AP5, Assault 1) OR (No armour save in close combat). May not be used as both in the same turn. 2D6 AP vs. vehicles in close combat.
  Choppa +1A if used with another Pistol or CC Weapon. Saving throws of 3+ or 2+ count as 4+ against a Choppa.
  Kustom Force Field All models within 6" have a 5+ (I) saving throw, vehicles are Hull Down. No effect in close combat or shooting within 6" of the operator.
  Power Klaw Doubles strength, no armour save & always strikes last in close combat. +1A if used with another Pistol or CC Weapon.
  Rokkit Launcha 24"R, S8, AP3, Assault 1.
  Slugga 12"R, S4, AP6, Pistol. +1A if used with another Pistol or CC Weapon.
  Twin Linked Big Shoota Normal: 36"R, S5, AP5, Assault 3, Linked. Warbike: 18"R, S5, AP5, Assault 3, Linked.
  Twin Linked Rokk. Launcha 24"R, S8, AP3, Assault 1, Linked.
  Zzap Gun 24"R, S(2D6), AP2, Heavy 1. Hits automatically. If you roll an 11 or 12 for the Strength, one of the Krew is killed.
Total Army Cost: 1496 Pts.
Notes:
Power of the WAAAAAAAAAAAGH, Mob Rule

Models in Army: 54


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 686 814 45%
Elite (<=3unit) 0 3 0 1500 0%
Troops (>=2unit <=6unit) 6 0 810 690 54%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 0 3 0 1500 0%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 30 n/a 160 n/a 10%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.