Turn 4:
The Wolf Scouts shoot at the fresh slugga boyz, but their bullets are absorbed by the large amount of sandbags that remain.
Now
unengaged, the Iron priest fires at the burna boyz, and misses. The Blood
Claws join in the shooting of the burnas and manage to kill two with a
flamer, causing a chain reaction that almost kills a third.
The
burna boyz, never of solid mindset, turn and run.
Unable
to resist, the Blood claws assault the two stuck buggies with melta bombs,
sending the gun buggy up in smoke, and immobilize and stun the rokkit
trakk.
On the southern edge, the Wolf Guard, in retaliation for the eliminated Grey Hunter pack, kill six ‘ard boyz in a furious round of shooting, which causes the so called 'ard boyz to turn an flee.
That threat negated, the Wolf guard assault the Kans, and manage to destroy one with a melta bomb. The single remaining, fully functional Kan bisects one of the Wolf Guards with its buzz saw. In retaliation, a chain fist equipped guard returns the favor, destroying the Kan outright.
Their initial shocks having worn off, the 'ard boyz and the burna boys both regain their focus control, and head back into battle! Get back in there ya zoggin gits! WAAAGH!
Out
in the open, the blasta buggy gets mired in the mucky ground,
but its custom blasta is still in range and the strange greenish energy
ray kills the two remaining blood claw bikers.
One of the burna boz finally gets into position and opens the valves on his weapon, and manages to roast a single Blood Claw
The sluggas advance down the road, their lone big shoota killing one of the wolf scouts in the ruins.
Back
south, da 'ard boyz charge into battle again, and manage to kill a wolf
guard, while loosing two of their own. The final killa kan, close
combat weapon hanging uselessly, is wiped out with a carefully placed
melta bomb
The burnas charge forward, and find a drawn combat against the blood claws.
Here, the battle ends.