2000 Pts - White Scars Army Rule Set Storm Lords, 2nd. Brotherhood
This roster represents a slight change from the original one we posted - - we dropped one veteran biker, added an attack bike, and swapped out the Tornado for a Typhoon. Why? Well this is what's painted - I had hoped to paint a few models this week, but real life is making that impossible. Also, I just put together the Typhoon, and as I haven't used it yet, I want to give it a shot.
Unit Name ## WS BS St To Wo In At Ld Save  
Force Commander (HQ)
1 5 5 4/8 4/5 3 5 3/4 10 2+  
Independent Character
Power Lance (x1)
Thunder Hammer (x1)
  Artificer Armour 2+ armour save.  
  Bike Independent characters may re-roll any dice throws for moving through difficult terrain.  
Tactical Squad (Troops)
4 4 4 4 4 1 4 1 8 3+  
Bolter (x2)
Lascannon (x1)
Meltagun (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+  
Bolter
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10  
Carries up to 6 Space Marines; Tank
Twin Lascannon
Tactical Squad (Troops)
4 4 4 4 4 1 4 1 8 3+  
Bolter (x2)
Missile Launcher (x1)
Meltagun (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+  
Bolter
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10  
Carries up to 6 Space Marines; Tank
Lascn. & Plasma Guns
    Dozer Blade Re-roll failed terrain test if move < 6".  
Tactical Squad (Troops)
8 4 4 4 4 1 4 1 8 3+  
Bolter (x6)
Missile Launcher (x1)
Meltagun (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+  
Bolter
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10  
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6
Storm Bolter
    Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle.  
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows.  
Tactical Squad (Troops)
8 4 4 4 4 1 4 1 8 3+  
Bolter (x6)
Heavy Bolter (x1)
Meltagun (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+  
Bolter
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10  
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6
Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows.  
    Dozer Blade Re-roll failed terrain test if move < 6".  
Scout Squad (Troops)
4 4 4 4 4 1 4 1 8 4+  
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain
Sniper Rifle (x3)
Heavy Bolter (x1)
  Sergeant 1 4 4 4 4 1 4 1/2 8 4+  
Bolt Pistol & CCWep.
Veteran Squad (Elites)
4 4 4 4 4/5 1 4 1/2* 9 3+  
Bolt Pistol & CCWep. (x3)
Meltagun (x1)
Frag Grenades
Krak Grenades
Twin Bolter
  Veteran Sergeant 1 4 4 4/8 4/5 1 4 2/3 9 3+  
Frag Grenades
Krak Grenades
Power Weapon (x1)
Thunder Hammer (x1)
Twin Bolter
Scout Bike Squad (Fast Attack)
3 4 4 4 5 1 4 1 8 4+  
Bikes
Twin Bolter
Bolter (x1)
Shotgun (x2)
Shotgun
Krak Grenades
  Veteran Sergeant 1 4 4 4/8 4/5 1 4 2/3 9 4+  
Twin Bolter
Krak Grenades
Close Combat Weapon (x1)
Thunder Hammer (x1)
Land Speeder 'Typhoon' (Fast Attack)
1 BS: 4 Front: 10 Side: 10 Rear: 10  
Fast; Skimmer
Multi-Melta
Typhoon Missile
Assault Squad (Fast Attack)
5 4 4 4 4 1 4 1/2** 8 3+  
Bolt Pistol & CCWep. (x3)
Plasma P. & CC Wep. (x2)
Frag Grenades
Jump Packs
  Veteran Sergeant 1 4 4 4/8 4 1 4 2/3 9 3+  
Frag Grenades
Jump Packs
Plasma Pistol (x1)
Power Fist (x1)
Attack Bike (Heavy Support)
1 4 4 4 5 1 4 2 8 2+  
Bikes
Twin Bolter & 2 Bolt P.
Heavy Bolter (x1)
Predator 'Destructor' (Heavy Support)
1 BS: 4 Front: 13 Side: 11 Rear: 10  
Tank
2 Sponson Lascannon
Turret Autocannon
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit.  
  Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2.  
Option Footnotes:
 
  Autocannon 48"R, S7, AP4, Heavy 2.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Krak Grenades May be used against vehicles and immobile Dreadnoughts. One attack per model, 6+D6 AP.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Lascn. & Plasma Guns Lascannon: 48"R, S9, AP2, Heavy 1. Plasma Guns: 24"R, S7, AP2, Linked.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Fist Always go last. No armour save. Doubles strength.
  Power Lance No armour save in close combat; +1 initiative when charging or counter-charging, -1 initiative when not.
  Power Weapon No armour save in close combat.
  Shotgun 12"R, S3, AP-, Assault 2.
  Sniper Rifle 36"R, Wounds on 4+, AP6. Hits on 2+.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Thunder Hammer Doubles Strength, no armour save, always goes last. Models wounded may not attack again until the end of the next Assault phase. Vehicles hit suffer "Crew Shaken" in addition to other damage.
  Twin Bolter 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
  Typhoon Missile 48"R, S5, AP5, Heavy 1 Blast, Linked.
Total Army Cost: 1998 Pts.
Notes:
Independent Characters must start the game with a squad with room in a transport, or be given a Jump Pack or Bike. Command Squads must be mounted in a Rhino or Razorback.
Born in the Saddle, Counter-Attack, Flankers, Hit & Run.
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 56


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 160 1840 8%
Elite (<=3unit) 1 2 272 1728 13%
Troops (>=2unit <=6unit) 5 1 901 1099 45%
Fst. Atck. (<=3unit) 3 0 479 1521 23%
Hvy. Supp. (<=3unit) 2 1 186 1814 9%
Other (N/A) 0 n/a 0 2000 0%
Equipment Summary 9 n/a 97 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.