1500 Pts - White Scars Army Storm Lords, 2nd Brotherhood

Unit Name ## WS BS St To Wo In At Ld Save
Kahn Scarpia (Commn)
1 5 5 4/8 4/5 2 5 4/5 9 2+
Independent Character; Power Lance (x1); Thunder Hammer (x1)
  Bike 24"R, S4, AP5, Rapid Fire, Linked. Move 12". If model starts or ends move in difficult terrain, roll a D6- on a 1 he crashes and is removed.
  Artificer Armour 2+ armour save.
  Terminator Honours +1 Attacks.
1st Squadron (Veter)
5 4 4 4 4/5 1 4 1/2* 9 3+
Bolt Pistol & CCWep. (x4); Meltagun (x1); Twin Bolter
  Sergeant Garbo () 1 4 4 4/8 4/5 1 4 2/3 9 3+
Close Combat Weapon (x1); Thunder Hammer (x1); Twin Bolter
2nd Squad (Tact)
5 4 4 4 4 1 4 1 8 3+
Bolter (x3); Lascannon (x1); Meltagun (x1)
  Sergeant Giovanni () 1 4 4 4 4 1 4 1 8 3+
Bolter
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10
Carries up to 6 Space Marines; Tank; Twin Lascannon
3rd Squad (Tact)
5 4 4 4 4 1 4 1 8 3+
Bolter (x3); Missile Launcher (x1); Meltagun (x1)
  Sergeant Giaccamo () 1 4 4 4 4 1 4 1/2 8 3+
Bolt Pistol & CCWep.
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10
Carries up to 6 Space Marines; Tank; Lascn. & Plasma Guns
    Dozer Blade Re-roll failed terrain test if move < 6".
4th Squad (Tact)
8 4 4 4 4 1 4 1 8 3+
Bolter (x6); Heavy Bolter (x1); Meltagun (x1);
Known as the "fighting fourth" for their courageus defence on Epsilon IV
  Sergeant Tomaso () 1 4 4 4 4 1 4 1 8 3+
Bolter
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows.
    Dozer Blade Re-roll failed terrain test if move < 6".
    Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle.
1st Scouts (Scout)

4 4 4 4 4 1 4 1/2* 8 4+
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x1); Sniper Rifle (x2); Heavy Bolter (x1)
  Sergeant Nero () 1 4 4 4 4 1 4 1/2 8 4+
Bolt Pistol & CCWep.
2nd Scouts - Mobile (ScBke)
3 4 4 4 5 1 4 1 8 4+
Bikes; Twin Bolter; Shotgun (x3); Shotgun; Krak Grenades
  Sergeant Furtivo () 1 4 4 4/8 4/5 1 4 2/3 9 4+
Twin Bolter; Krak Grenades; Close Combat Weapon (x1); Thunder Hammer (x1)
Land Speeder 'Tornado' (Fast Attack)

1 BS: 4 Front: 10 Side: 10 Rear: 10
Fast; Skimmer; Assault Cannon; Multi-Melta
Attack Bike (Heavy Support)
1 4 4 4 5 1 4 2 8 2+
Bikes; Twin Bolter & 2 Bolt P.; Multi-Melta (x1)
Option Footnotes:
  Assault Cannon 24"R, S6, AP4, Heavy 3. Jams (and cannot be used further) if 3 1's are rolled to hit.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Krak Grenades May be used against vehicles and immobile Dreadnoughts. One attack per model, 6+D6 AP.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Lascn. & Plasma Guns Lascannon: 48"R, S9, AP2, Heavy 1. Plasma Guns: 24"R, S7, AP2, Linked.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Power Lance No armour save in close combat; +1 initiative when charging or counter-charging, -1 initiative when not.
  Shotgun 12"R, S3, AP-, Assault 2.
  Sniper Rifle 36"R, Wounds on 4+, AP6. Hits on 2+.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Thunder Hammer Doubles Strength, no armour save, always goes last. Models wounded may not attack again until the end of the next Assault phase. Vehicles hit suffer "Crew Shaken" in addition to other damage.
  Twin Bolter 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1497 Pts.
Notes:
Independent Characters must start the game with a squad with room in a transport, or be given a Jump Pack or Bike. Command Squads must be mounted in a Rhino or Razorback.
Born in the Saddle, Counter-Attack, Flankers, Hit & Run.
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 42


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 160 1340 10%
Elite (<=3unit) 1 2 280 1220 18%
Troops (>=2unit <=6unit) 4 2 718 782 47%
Fst. Atck. (<=3unit) 2 1 274 1226 18%
Hvy. Supp. (<=3unit) 1 2 65 1435 4%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 7 n/a 98 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.