Roster for DAKKA DAKKA Rogue Trader Tournament of 10 November 2001.vs Chaos (Tzeentch) - WIN Roster Notes: This roster used vanilla marine rules, and as you will note, two Devastator squads. I found that the heavy weapons guys in my tac squads never fired their guns, so I decided to just use two Devastator squads instead; one set up for long range support with 3 missile launchers and one lascannon, mounted in a razor back, and the other, with short range heavy weapons, 1 heavy bolter, 1 plasma cannon, and 1 multimelta. In addition, I detached the techmarine and posted him with the long range devastator squad, and detached the apothecary and posted him with the short range squad. They were very effective, especially the long range squad. The techmarine allows re-rolls of one missed to hit roll, very nice feature that paid for itself handsomely. The apothecary allows for the first failed armor save to be negated, a very nice feature for the short range devastator squad who ended up below 50% each game (they took a lot of hurt, owing to their proximity to the action). In contrast, the long range devastator squad was never below 50% at any time. Against the Eldar they were particularly nasty, when combined with their twinlinked Las-cannon razorback, this unit wreaked a lot of havoc - accounting for a wave serpent, 2 wounds on wraithlord, 2 jet bikes, a vyper, and a wraithguard. In addition, they stunned the wave serpent for two turns. In contrast, in the same battle, the short range squad took out a vyper, killed off the wraithlord, and in hand to hand combat (which lasted 4 turns) they held of 5 jetbikes (including the wild rider and the farseer) and a squad of storm guardians before finally becoming overwhelmed. The Apothecary was still standing in the end, however, as they were saved by a tac squad and the remnants of my assault squad. note: all pictures were taken from the DAKKA DAKKA web site. |
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Space Marines Army | Storm Lords, 2nd Brotherhood |
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Save |
Scarpian Kahn (Commn) | 1 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 9 | 3+/4(I)+ |
Independent Character; Power Weapon (x1); Storm Bolter | ||||||||||
Iron Halo | 4+ invulnerable save. | |||||||||
Command Squad | 3 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ |
Bolter (x3) | ||||||||||
Apothecary | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ |
Bolter; Detach from Command | ||||||||||
Reductor | For every dead Space Marine, the Space Marine player gets 1VP at the end of the battle. | |||||||||
Narthecium | Ignore first failed saving throw in unit every turn. May not be used if the Apothecary is in base-to-base contact with an enemy model. Cannot negate hits from S >= 2*T. | |||||||||
Techmarine | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 9 | 3+ |
Detach from Command; Bolt Pistol (x1); Power Weapon (x1) | ||||||||||
Signum | Re-roll 1 failed shooting 'to hit' roll per turn. | |||||||||
Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ |
Bolter | ||||||||||
Brother Maldus (Chapl) | 1 | 5 | 5 | 4 | 4/5 | 2 | 5 | 3 | 9 | 2+/4(I)+ |
Independent Character; Crozius Arcanum; Plasma Pistol (x1); Rosarius | ||||||||||
Bike | 24"R, S4, AP5, Rapid Fire, Linked. Move 12". If model starts or ends move in difficult terrain, roll a D6- on a 1 he crashes and is removed. | |||||||||
Artificer Armour | 2+ armour save. | |||||||||
Scout Squad (Troops) | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 4+ |
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Sniper Rifle (x3); Heavy Bolter (x1) | ||||||||||
Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 8 | 4+ |
Bolt Pistol & CCWep. | ||||||||||
I Squad (Tact) | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Bolter (x8); Meltagun (x1) | ||||||||||
Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ |
Plasma Pistol (x1); Power Weapon (x1) | ||||||||||
I Rhino () | 1 | BS: 4 Front: 11 Side: 11 Rear: 10 | ||||||||
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter | ||||||||||
Smoke Launchers | Use instead of shooting- for one turn, penetrating hits count as glancing blows. | |||||||||
Dozer Blade | Re-roll failed terrain test if move < 6". | |||||||||
V Close Support Squad (Devst) | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Bolter (x1); Heavy Bolter (x1); Multi-Melta (x1); Plasma Cannon (x1) | ||||||||||
Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 8 | 3+ |
Bolt Pistol & CCWep. | ||||||||||
V Razorback () | 1 | BS: 4 Front: 11 Side: 11 Rear: 10 | ||||||||
Carries up to 6 Space Marines; Tank; Lascn. & Plasma Guns | ||||||||||
Smoke Launchers | Use instead of shooting- for one turn, penetrating hits count as glancing blows. | |||||||||
Dozer Blade | Re-roll failed terrain test if move < 6". | |||||||||
II Squad (Tact) | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Bolter (x8); Meltagun (x1) | ||||||||||
Veteran Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 9 | 3+ |
Bolt Pistol & CCWep. | ||||||||||
II Rhino () | 1 | BS: 4 Front: 11 Side: 11 Rear: 10 | ||||||||
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter | ||||||||||
Smoke Launchers | Use instead of shooting- for one turn, penetrating hits count as glancing blows. | |||||||||
Pintle Storm Bolter | 24"R, Str 4, Ap 5, Assault 2. | |||||||||
Hunter-Killer Missile | Unlimited range, S8, AP3, Heavy 1. 1 shot per battle. | |||||||||
VI Support Squad (Devst) | 4 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Lascannon (x1); Missile Launcher (x3) | ||||||||||
Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |
Bolter | ||||||||||
VI Razorback () | 1 | BS: 4 Front: 11 Side: 11 Rear: 10 | ||||||||
Carries up to 6 Space Marines; Tank; Twin Lascannon | ||||||||||
Smoke Launchers | Use instead of shooting- for one turn, penetrating hits count as glancing blows. | |||||||||
III Assault Squad (Asslt) | 6 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2** | 8 | 3+ |
Bolt Pistol & CCWep. (x4); Plasma P. & CC Wep. (x2); Frag Grenades; Krak Grenades; Jump Packs | ||||||||||
Veteran Sergeant | 1 | 4 | 4 | 4/8 | 4 | 1 | 4 | 2/3 | 9 | 3+ |
Frag Grenades; Krak Grenades; Jump Packs; Plasma Pistol (x1); Power Fist (x1) | ||||||||||
Attack Bike Squadron (Fast Attack) | 2 | 4 | 4 | 4 | 5 | 1 | 4 | 2 | 8 | 2+ |
Bikes; Twin Bolter & 2 Bolt P.; Heavy Bolter (x1); Multi-Melta (x1) | ||||||||||
Land Speeder 'Tornado' (Fast Attack) | 1 | BS: 4 Front: 10 Side: 10 Rear: 10 | ||||||||
Fast; Skimmer; Assault Cannon; Multi-Melta | ||||||||||
Option Footnotes: | |
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Assault Cannon | 24"R, S6, AP4, Heavy 3. Jams (and cannot be used further) if 3 1's are rolled to hit. | |||||||||
Bolt Pistol | 12"R, S4, AP5, Pistol. | |||||||||
Bolter | 24"R, S4, AP5, Rapid Fire. | |||||||||
Close Combat Weapon | +1A if used with another Pistol or Close Combat Weapon. | |||||||||
Crozius Arcanum | No armour save in close combat. | |||||||||
Frag Grenades | When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. | |||||||||
Heavy Bolter | 36"R, S5, AP4, Heavy 3. | |||||||||
Krak Grenades | May be used against vehicles and immobile Dreadnoughts. One attack per model, 6+D6 AP. | |||||||||
Lascannon | 48"R, S9, AP2, Heavy 1. | |||||||||
Lascn. & Plasma Guns | Lascannon: 48"R, S9, AP2, Heavy 1. Plasma Guns: 24"R, S7, AP2, Linked. | |||||||||
Meltagun | 12"R, S8, AP1, +D6 AP at 6". | |||||||||
Missile Launcher | 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). | |||||||||
Multi-Melta | 24"R, S8, AP1, Heavy 1, +D6 AP at 12". | |||||||||
Plasma Cannon | 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound. | |||||||||
Plasma Pistol | 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound. | |||||||||
Power Fist | Always go last. No armour save. Doubles strength. | |||||||||
Power Weapon | No armour save in close combat. | |||||||||
Sniper Rifle | 36"R, Wounds on 4+, AP6. Hits on 2+. | |||||||||
Storm Bolter | 24"R, S4, AP5, Assault 2. | |||||||||
Twin Bolter | 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary. | |||||||||
Twin Lascannon | 48"R, S9, AP2, Heavy 1, Linked. |
Total Army Cost: 1995 Pts. |
Notes: If Deep Strike is allowed, the army may deploy in Drop Pods. And They Shall Know No Fear rules apply to all Space Marines. Models in Army: 57 |
Validation
Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Unused | Points | Unused | Percent |
HQ (>=1unit <=2unit) | 2 | 0 | 399 | n/a | 20% |
Elite (<=3unit) | 0 | 3 | 0 | n/a | 0% |
Troops (>=2unit <=6unit) | 3 | 3 | 611 | n/a | 30% |
Fst. Atck. (<=3unit) | 3 | 0 | 469 | n/a | 23% |
Hvy. Supp. (<=3unit) | 2 | 1 | 516 | n/a | 25% |
Other (N/A) | 0 | n/a | 0 | n/a | 0% |
Equipment Summary | 14 | n/a | 172 | n/a | 8% |
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |