Unit Name
|
##
|
WS
|
BS
|
St
|
To
|
Wo
|
In
|
At
|
Ld
|
Save
|
Force Commander Scarpian Kahn
|
1
|
5
|
5
|
4
|
4
|
3
|
5
|
3
|
10
|
3+/4(I)+
|
Powered Armour; Power Weapon; Storm Bolter
|
Melta Bombs
|
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack
with an AP of 8+2D6.
|
Master Crafted Weapon
|
Allows one failed to hit roll to be re-rolled per turn. Choose which weapon
is master-crafted before the battle.
|
Iron Halo
|
4+ invulnerable save.
|
-1st of the 2nd (Command Squad)
|
4
|
4
|
4
|
4
|
4
|
1
|
4
|
1
|
9
|
3+
|
Bolter (x3); Missile Launcher (x1)
|
-VRB V (Razorback APC)
|
1
|
BS: 4 Front: 11 Side: 11 Rear: 10
|
Carries up to 6 Space Marines. Tank.; Lascn. & Plasma Guns
|
Smoke Launchers
|
Use instead of shooting- for one turn, penetrating hits count as glancing
blows.
|
2nd of the 2nd (Tactical Squad Alpha)
|
9
|
4
|
4
|
4
|
4
|
1
|
4
|
1
|
8
|
3+
|
Bolter (x7); Heavy Bolter (x1); Meltagun (x1); Frag Grenades; Krak Grenades
|
-Veteran Sergeant
|
1
|
4
|
4
|
4
|
4
|
1
|
4
|
2/3
|
9
|
3+
|
Frag Grenades; Krak Grenades; Plasma Pistol; Power Weapon
|
Melta Bombs
|
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack
with an AP of 8+2D6.
|
-VRH I (Rhino APC)
|
1
|
BS: 4 Front: 11 Side: 11 Rear: 10
|
Carries up to 10 Space Marines. Tank.; Storm Bolter
|
Smoke Launchers
|
Use instead of shooting- for one turn, penetrating hits count as glancing
blows.
|
Pintle Storm Bolter
|
24"R, Str 4, Ap 5, Assault 2.
|
Hunter-Killer Missile
|
Unlimited range, S8, AP3, Heavy 1. 1 shot per battle.
|
3rd. of the 2nd (Tactical Squad Beta)
|
6
|
4
|
4
|
4
|
4
|
1
|
4
|
1
|
8
|
3+
|
Bolter (x5); Meltagun (x1); Frag Grenades; Krak Grenades
|
-Sergeant
|
1
|
4
|
4
|
4
|
4
|
1
|
4
|
1/2
|
8
|
3+
|
Bolt Pistol & CCWep.; Frag Grenades; Krak Grenades
|
-VRH II (Rhino APC)
|
1
|
BS: 4 Front: 11 Side: 11 Rear: 10
|
Carries up to 10 Space Marines. Tank.; Storm Bolter
|
Smoke Launchers
|
Use instead of shooting- for one turn, penetrating hits count as glancing
blows.
|
Dozer Blade
|
Re-roll failed terrain test if move < 6".
|
Pintle Storm Bolter
|
24"R, Str 4, Ap 5, Assault 2.
|
Scout Squad, 1st of the 9th.
|
4
|
4
|
4
|
4
|
4
|
1
|
4
|
1
|
8
|
4+
|
Infiltrate if allowed (as long as no Apothecary or Techmarine is present).
Roll an extra D6 and pick the best when moving through difficult terrain.;
Sniper Rifle (x3); Heavy Bolter (x1); Frag Grenades; Krak Grenades
|
-Sergeant
|
1
|
4
|
4
|
4
|
4
|
1
|
4
|
1/2
|
8
|
4+
|
Bolt Pistol & CCWep.; Frag Grenades; Krak Grenades
|
LST VI (Land Speeder 'Tornado')
|
1
|
BS: 4 Front: 10 Side: 10 Rear: 10
|
Fast, Skimmer.; Assault Cannon; Multi-Melta
|
AB I (Attack Bike)
|
1
|
4
|
4
|
4
|
5
|
1
|
4
|
2
|
8
|
2+
|
Move 12". If model enters difficult terrain, roll a D6- on a 1 he crashes
and is removed. Flee & Pursue 3d6".; Twin Bolter & 2 Bolt P.; Heavy
Bolter (x1)
|
AB II (Attack Bike)
|
1
|
4
|
4
|
4
|
5
|
1
|
4
|
2
|
8
|
2+
|
Move 12". If model enters difficult terrain, roll a D6- on a 1 he crashes
and is removed. Flee & Pursue 3d6".; Twin Bolter & 2 Bolt P.; Multi-Melta
(x1)
|
5th of the 2nd (Devastator Squad Epision)
|
4
|
4
|
4
|
4
|
4
|
1
|
4
|
1
|
8
|
3+
|
Lascannon (x1); Missile Launcher (x1); Multi-Melta (x1); Plasma Cannon (x1)
|
-Sergeant
|
1
|
4
|
4
|
4
|
4
|
1
|
4
|
1/2
|
8
|
3+
|
Bolt Pistol & CCWep.
|
-VRB IV (Razorback APC)
|
1
|
BS: 4 Front: 11 Side: 11 Rear: 10
|
Carries up to 6 Space Marines. Tank.; Twin Lascannon
|
Dozer Blade
|
Re-roll failed terrain test if move < 6".
|
Smoke Launchers
|
Use instead of shooting- for one turn, penetrating hits count as glancing
blows.
|
Unit Name
|
##
|
WS
|
BS
|
St
|
To
|
Wo
|
In
|
At
|
Ld
|
Save
|
Farseer
|
1
|
5
|
5
|
3
|
4
|
3
|
5
|
1
|
10
|
4(I)+
|
Independent Character. Psyker: See various Psychic Powers.; Shuriken Pistol;
Singing Spear
|
Guide
|
At the start of the Eldar turn, nominate one Eldar unit within 6". This
unit may re-roll missed shooting 'to hit' rolls until the start of the next
Eldar turn (Guess Range weapons can re-roll the scatter dice).
|
Wind Storm Guards (Guardian Storm Squad_
|
10
|
3/4
|
3
|
3
|
3
|
1
|
4/5
|
1/2*
|
8
|
5+
|
Shuriken Pistol & CCW (x8); Flamer (x1); Fusion Gun (x1); Haywire Grenades
|
-Warlock
|
1
|
4/5
|
4
|
3
|
3
|
1
|
4/5
|
1/2
|
8
|
4(I)+
|
Shuriken Pistol; Witchblade
|
Enhance
|
The Warlock's squad gain +1WS and +1I.
|
Live Avengers (Dire Avengers)
|
5
|
4
|
4
|
3
|
3
|
1
|
5
|
1
|
9
|
4+
|
Shuriken Catapult
|
-Exarch
|
1
|
5
|
5
|
3
|
3
|
1
|
6
|
2/3
|
9
|
3+
|
Shur. Pistol & Dire Sword
|
Distract
|
One model in contact with the Exarch loses 1 attack.
|
Talons of Baharr (Vyper Squadron)
|
3
|
BS: 3 Front: 10 Side: 10 Rear: 10
|
Fast, Skimmer, Open-Topped.; Linked Shuriken Catapults (x2); Shuriken Cannon
Upgrade (x1); Bright Lance (x1); Scatter Laser (x1); Shuriken Cannon (x1)
|
Striking Scorpions
|
7
|
4
|
4
|
4
|
3
|
1
|
5
|
1/2
|
9
|
3+
|
Mandiblasters; Shuriken Pistol & CCW
|
-Exarch
|
1
|
5
|
5
|
4/9
|
3
|
1
|
6
|
2/3
|
9
|
3+
|
Mandiblasters; Scorpion's Claw; Shuriken Pistol
|
Crushing Blow
|
+1 Strength (included on profile).
|
-Wave Serpent
|
1
|
BS: 3 Front: 12 Side: 12 Rear: 10
|
Skimmer, Tank, Fast. Energy Field: Shooting attacks from the Front or Side
of the Wave Serpent have a maximum AP of 8+1D6 (ie., S>8 == 8, max 1D6
extra AP). Carries 10 models, or 5 Wraithguard and a Warlock. Cannot carry
Avatars, Wraithlords or Anti-Grav Platforms.; Linked Shuriken Catapults;
Linked Shuriken Cannon
|
Dark Reapers
|
4
|
4
|
4
|
3
|
3
|
1
|
5
|
1
|
9
|
4+
|
Reaper Launcher
|
-Exarch
|
1
|
5
|
5
|
3
|
3
|
1
|
6
|
2
|
9
|
3+
|
Shuriken Cannon
|
Fast Shot
|
If the Exarch is firing an Assault or Heavy weapon, add 1 to the number
of shots it gets (e.g., Heavy 2 becomes Heavy 3). If he fires a Pistol or
Rapid Fire weapon, he never counts as moving. This skill cannot be used
at the same time as Crack Shot.
|
Storm Dancer (Wraithlord)
|
1
|
4
|
4
|
5/10
|
8
|
3
|
4
|
2/3
|
10
|
3+
|
Implacable Advance: Can fire 2 weapons when moving, and all weapons when
stationary; can even fire Heavy Weapons when moving. Fearless: Cannot be
pinned and never falls back, even if it would automatically do so.; Flamer
(x1); Shuriken Catapult (x1); Shuriken Cannon
|
Falcon Grav-Tank
|
1
|
BS: 3 Front: 12 Side: 12 Rear: 10
|
Skimmer, Tank, Fast. Carries 6 models (not Avatars, Wraithlords, Wraithguard,
or squads with an Antigrav platform).; Linked Shuriken Catapults; Bright
Lance; Pulse Laser
|
Sun Guards (Guardian Defender Squad)
|
12
|
3/4
|
3
|
3
|
3
|
1
|
4/5
|
1
|
8
|
5+
|
Shuriken Catapult
|
-Grav Platform & Crew
|
2
|
3
|
3
|
3
|
3
|
1
|
4
|
1
|
8
|
5+
|
The Grav-Platform can move and fire a Heavy Weapon. If both crew are killed,
it's useless - the platform itself can't be hit.; Shuriken Catapult (x2);
Scatter Laser (x1)
|
-Warlock
|
1
|
4/5
|
4
|
3
|
3
|
1
|
4/5
|
1
|
8
|
4(I)+
|
Shuriken Pistol; Singing Spear
|
Enhance
|
The Warlock's squad gain +1WS and +1I.
|