Rescue! 

Space Marines vs. Eldar

Having been alerted to a potential alien artifact on Zerbious, the Storm Lord Space Marines have dispatched a small unit to retrieve it in the Emperor's name..  Not willing to easily loose a piece of their checkered history, the Eldar will do everything in their power to prevent the Staff of Eziah to fall into the hands of the monkeigh.

Storm Lords

Unit Name ## WS BS St To Wo In At Ld Save
Force Commander Scarpian Kahn 1 5 5 4 4 3 5 3 10 3+/4(I)+
Powered Armour; Power Weapon; Storm Bolter
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle.
  Iron Halo 4+ invulnerable save.
-1st of the 2nd (Command Squad) 4 4 4 4 4 1 4 1 9 3+
Bolter (x3); Missile Launcher (x1)
-VRB V (Razorback APC) 1 BS: 4 Front: 11 Side: 11 Rear: 10
Carries up to 6 Space Marines. Tank.; Lascn. & Plasma Guns
      Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows.
2nd of the 2nd (Tactical Squad Alpha) 9 4 4 4 4 1 4 1 8 3+
Bolter (x7); Heavy Bolter (x1); Meltagun (x1); Frag Grenades; Krak Grenades
-Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+
Frag Grenades; Krak Grenades; Plasma Pistol; Power Weapon
    Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
-VRH I (Rhino APC) 1 BS: 4 Front: 11 Side: 11 Rear: 10
Carries up to 10 Space Marines. Tank.; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows.
    Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2.
    Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle.
3rd. of the 2nd (Tactical Squad Beta) 6 4 4 4 4 1 4 1 8 3+
Bolter (x5); Meltagun (x1); Frag Grenades; Krak Grenades
-Sergeant 1 4 4 4 4 1 4 1/2 8 3+
Bolt Pistol & CCWep.; Frag Grenades; Krak Grenades
-VRH II (Rhino APC) 1 BS: 4 Front: 11 Side: 11 Rear: 10
Carries up to 10 Space Marines. Tank.; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows.
    Dozer Blade Re-roll failed terrain test if move < 6".
    Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2.
Scout Squad, 1st of the 9th.  4 4 4 4 4 1 4 1 8 4+
Infiltrate if allowed (as long as no Apothecary or Techmarine is present). Roll an extra D6 and pick the best when moving through difficult terrain.; Sniper Rifle (x3); Heavy Bolter (x1); Frag Grenades; Krak Grenades
-Sergeant 1 4 4 4 4 1 4 1/2 8 4+
Bolt Pistol & CCWep.; Frag Grenades; Krak Grenades
LST VI (Land Speeder 'Tornado') 1 BS: 4 Front: 10 Side: 10 Rear: 10
Fast, Skimmer.; Assault Cannon; Multi-Melta
AB I (Attack Bike) 1 4 4 4 5 1 4 2 8 2+
Move 12". If model enters difficult terrain, roll a D6- on a 1 he crashes and is removed. Flee & Pursue 3d6".; Twin Bolter & 2 Bolt P.; Heavy Bolter (x1)
AB II (Attack Bike) 1 4 4 4 5 1 4 2 8 2+
Move 12". If model enters difficult terrain, roll a D6- on a 1 he crashes and is removed. Flee & Pursue 3d6".; Twin Bolter & 2 Bolt P.; Multi-Melta (x1)
5th of the 2nd (Devastator Squad Epision) 4 4 4 4 4 1 4 1 8 3+
Lascannon (x1); Missile Launcher (x1); Multi-Melta (x1); Plasma Cannon (x1)
-Sergeant 1 4 4 4 4 1 4 1/2 8 3+
Bolt Pistol & CCWep.
-VRB IV (Razorback APC) 1 BS: 4 Front: 11 Side: 11 Rear: 10
Carries up to 6 Space Marines. Tank.; Twin Lascannon
    Dozer Blade Re-roll failed terrain test if move < 6".
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows.
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 305 n/a 20%
Elite (<=3unit) 0 3 0 n/a 0%
Troops (>=2unit <=6unit) 3 3 637 n/a 43%
Fst. Atck. (<=3unit) 1 2 100 n/a 6%
Hvy. Supp. (<=3unit) 3 0 413 n/a 28%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 13 n/a 107 n/a 7%

 

Craftworld Orkan Baharr

Unit Name ## WS BS St To Wo In At Ld Save
Farseer 1 5 5 3 4 3 5 1 10 4(I)+
Independent Character. Psyker: See various Psychic Powers.; Shuriken Pistol; Singing Spear
  Guide At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice).
Wind Storm Guards (Guardian Storm Squad_ 10 3/4 3 3 3 1 4/5 1/2* 8 5+
Shuriken Pistol & CCW (x8); Flamer (x1); Fusion Gun (x1); Haywire Grenades
-Warlock 1 4/5 4 3 3 1 4/5 1/2 8 4(I)+
Shuriken Pistol; Witchblade
    Enhance The Warlock's squad gain +1WS and +1I.
Live Avengers (Dire Avengers) 5 4 4 3 3 1 5 1 9 4+
Shuriken Catapult
-Exarch 1 5 5 3 3 1 6 2/3 9 3+
Shur. Pistol & Dire Sword
    Distract One model in contact with the Exarch loses 1 attack.
Talons of Baharr (Vyper Squadron) 3 BS: 3 Front: 10 Side: 10 Rear: 10
Fast, Skimmer, Open-Topped.; Linked Shuriken Catapults (x2); Shuriken Cannon Upgrade (x1); Bright Lance (x1); Scatter Laser (x1); Shuriken Cannon (x1)
Striking Scorpions 7 4 4 4 3 1 5 1/2 9 3+
Mandiblasters; Shuriken Pistol & CCW
-Exarch 1 5 5 4/9 3 1 6 2/3 9 3+
Mandiblasters; Scorpion's Claw; Shuriken Pistol
    Crushing Blow +1 Strength (included on profile).
-Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10
Skimmer, Tank, Fast. Energy Field: Shooting attacks from the Front or Side of the Wave Serpent have a maximum AP of 8+1D6 (ie., S>8 == 8, max 1D6 extra AP). Carries 10 models, or 5 Wraithguard and a Warlock. Cannot carry Avatars, Wraithlords or Anti-Grav Platforms.; Linked Shuriken Catapults; Linked Shuriken Cannon
Dark Reapers 4 4 4 3 3 1 5 1 9 4+
Reaper Launcher
-Exarch 1 5 5 3 3 1 6 2 9 3+
Shuriken Cannon
    Fast Shot If the Exarch is firing an Assault or Heavy weapon, add 1 to the number of shots it gets (e.g., Heavy 2 becomes Heavy 3). If he fires a Pistol or Rapid Fire weapon, he never counts as moving. This skill cannot be used at the same time as Crack Shot.
Storm Dancer (Wraithlord) 1 4 4 5/10 8 3 4 2/3 10 3+
Implacable Advance: Can fire 2 weapons when moving, and all weapons when stationary; can even fire Heavy Weapons when moving. Fearless: Cannot be pinned and never falls back, even if it would automatically do so.; Flamer (x1); Shuriken Catapult (x1); Shuriken Cannon
Falcon Grav-Tank 1 BS: 3 Front: 12 Side: 12 Rear: 10
Skimmer, Tank, Fast. Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform).; Linked Shuriken Catapults; Bright Lance; Pulse Laser
Sun Guards (Guardian Defender Squad) 12 3/4 3 3 3 1 4/5 1 8 5+
Shuriken Catapult
-Grav Platform & Crew 2 3 3 3 3 1 4 1 8 5+
The Grav-Platform can move and fire a Heavy Weapon. If both crew are killed, it's useless - the platform itself can't be hit.; Shuriken Catapult (x2); Scatter Laser (x1)
-Warlock 1 4/5 4 3 3 1 4/5 1 8 4(I)+
Shuriken Pistol; Singing Spear
    Enhance The Warlock's squad gain +1WS and +1I.
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 89 1411 5%
Elite (<=3unit) 1 2 275 1225 18%
Troops (>=2unit <=6unit) 3 3 454 1046 30%
Fst. Atck. (<=3unit) 1 2 190 1310 12%
Hvy. Supp. (<=3unit) 3 0 483 1017 32%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 6 n/a 98 n/a 6%

 

Turn 1.