Operation Bazaar Patch

Planet Name: Arnhim

Planet Description: Green Agri-planet, limited industrial capabilities.

Notes: See the mission tree below for Mission paths. Naturally you may adjust maps to match scenery available unless noted otherwise, and point spread to match models and armies involved.  See the WarHammer 40K rule book and the Space Marine Codex for detailed mission objectives and descriptions. 

Contents:

Scenario
Mission Tree
Mission Descriptions
Mission Path Campaign Results
Suggested Mission Maps
Contact
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Scenario:

Description:
The planet Arnhim is a key holding in the offensive in the sector.  Invading forces have become stalled in their drive to take the planet, and in order to end the war quickly, look for a new strategy.  Invading troops, lacking support, are dropped into an advanced area in order to secure the important bridge in Arnhim Town over the river Quam.  Simultaneously, a large ground force will try to punch its way to the air-dropped troops though the main lines of the planetary defenders, along a narrow highway. Arnhim is a agri-planet with a fair industrial base.

Notes:
This campaign is made up of two different battle plans. The first is Operation Bazaar, in Arnhim Town, where the air-dropped troops will be fighting it out with the defenders for control of the bridge. These are meant to be small battles, without a lot of heavy support, especially for the invading force. The plan, Operation Patch, is meant to be a large-scale affair, with a lot of tanks and heavy support involved. Both of them should be fought on maps that have a lot of choke points. (See sample maps)

Operation Bazaar (Secure the Bridge)

Description:
Invading troops are dropped many miles behind enemy lines in order to secure a strategic bridgehead. 

Special Rules:

Due to the difficulties of the drop, and in order to represent the delays in reinforcements, no vehicle choices (except walkers), may be chosen by the invaders until mission 4.1 or above. This includes unit transports. In order to represent the delay in reaction to the drop, Defending troops may not take heavy vehicles  (except walkers) until mission 3.1 or above. However, both transports and fast attack are allowed.

Operation Patch (Smash the Enemy’s Line)

Description:
Invading forces are trying to smash though the defender’s lines in order to meet their airdropped compatriots.

Special Rules:

As this is a mobile invasion force, the invaders may substitute on additional heavy choice, provided the heavy choice is a vehicle.  Heavy gun batteries, or foot troops (i.e.: devastator squad) are not allowed for the added unit.  In order to take this addition, one less elite unit is allowed.

No changes are made to the defending units.

 

Mission Trees

Operation Bazaar Mission Tree

 

Operation Patch Mission Tree

 

Mission descriptions

Battle reports, where available, are listed after the mission name.

Operation Bazaar Missions

Mission

Map

Force Size

Description

B 1: Planet Fall  
Battle Report

Countryside

1000

Dropping from space, invading forces attempt to quickly locate and eliminate defending leaders.

B 2: Take and hold*  
Battle Report

Bridgehead

1000

Invading forces attempt to grab and secure the bridgehead. NOTE: Objective must be a bridge, and must be centered between the armies involved. All other mission descriptions remain standard.

B 3.1: Strongpoint

Hold It

1500

Invading forces, after securing the bridgehead, defend their position.

B 3.2: Patrol

Countryside

1500

Defending forces, having defeated the attempt at the bridge, patrol the area looking for additional invading forces.

B 4.1: Rear Guard

Hold It

1000

Invading forces continue to defend their acquisition.

B 4.2: Bunker Assault

Bridgehead

1500

Having taken back one half of the bridge, defending forces push to reclaim it all.

B 4.3: Take and Hold

Bridgehead

1500

Invading forces, having been pushed back, make one last attempt at capturing the bridgehead. NOTE: Objective must be a bridge, however objective may either be set up as mission B 2, or as in the mission description.

B 4.4: Rescue

Countryside

1000

Defeated and crushed, invading forces attempt to prepare to retreat by evacuating their high security devices.

 

Operation Patch Missions

Mission

Map

Force Size

Description

R 1: Strongpoint
battle report

choice

2000

Attack! Invading forces launch the relief column direct into the defender’s lines.

R 2: Bunker Assault
battle report

choice

2000

The attack continues as invading forces continue to try and make their way against the defending forces.

R 3.1 Blitz

choice

2000

Having broken though the main part of the defending line, invading forces try and race to the relief of the bridgehead troops.

R 3.2 Meat Grinder

choice

2000

Defending units, having stopped the invaders in the bunker assault, try and hold the line against a renewed assault.

R 4.1 Cleanse

choice

2000

With sweeping momentum, invading forces attempt to remove all opposition between them and the bridgehead troops.

R 4.2 Meat Grinder

choice

2000

Defending forces reinforcements arrive, and a furious battle erupts as the two armies clash.

R 4.3: Take and hold

choice

2000

Unable to advance to the bridgehead, invading forces attempt to secure a good, defensible position.

R 4.4: Rearguard

choice

2000

Beaten back, invading forces try and make it back to their initial starting point.

 

 

Campaign Bazaar Patch Victory Conditions

Each mission carries with it a 500-point victory award to the winning side, above and beyond all other point awards.

Planetary Invaders:

In order to claim a clean victory, the planetary invaders must have fulfilled the following two conditions:

1.  Must have control of both sides of the bridge from Operation Bazaar.

2.  Must make it to mission R 4.1 (Cleanse) OR win Mission R 4.2 (Meat Grinder) in Operation Patch.

In order to claim a disputed victory, the planetary invaders must fulfill all of the following conditions:

1.     Hold at least one half of the bridge at the end of the Operation Bazaar

2.     Must have one the final battle in Operation Patch (missions R 4.1, 4.2, 4.3, 4.4)

3.     Must have higher total victory points than the planetary defenders

Planetary Defenders

Any other result is a victory for the planetary defenders.

 

Suggested Mission Maps

The following are suggested maps to be used with this campaign.

 

Operation Bazaar Maps

Map Name: Bridgehead

Map Notes: River should be no larger than 6” wide in order to allow the use of jump troops. Bridge should be large enough to fit any vehicle, but no larger than 8” wide. Trees count as difficult terrain, and you may not shoot over or through them.

 

Map Name: Hold It

Map Notes: River should be no larger than 6” wide in order to allow the use of jump troops. Bridge should be large enough to fit any vehicle, but no larger than 8” wide. Trees count as difficult terrain, and you may not shoot over or through them.

 

Map Name: Countryside

Map Notes: Trees count as difficult terrain, and you may not shoot over or through them.

 

 

Operation Patch Maps

The maps for Operation Patch are in themselves not important as far as the layout of terrain is concerned. Use whatever items are at hand, as long as the following conditions are met The map on the bottom is provided only as an example: Road: There must be a clearly demarked road on all maps for this operation that runs the objective length of the table.  This road must be exactly wide enough for two rhinos to pass each other, no larger. All other open table terrain is considered rough.

Defensive Positions: There must be substantial defensive positions defending the above road, and per any individual mission description.