Operation Bazaar

Mission: B.2. Take and Hold

Turn 1:

As silent as Fenrisien wolves in a fresh snow, four Space Wolf scouts slip into the town, and take up position in a ruined temple that overlooks the bridge, the main objective of the operation. Their high powered optics quickly pick out the boys near the bridge, and much to their consternation, the large alien energy weapon located on a rooftop near the bridge.

Whispered communications bring this information to the orbiting Battle Barge. Looking at his available roster, the Space Wolf commander orders the venerable dreadnought Biterolf and a blood claw pack to deep strike behind the alien gun, to eliminate the threat.

Planetside,  the atmosphere crackles with energy as Biterolf is transported to the surface, appearing just a scant meter from the ork gun. Behind and below him, the blood claw pack similarly appears, but well off target, ending up in an open field, painfully exposed.

The Gretchen screech in fear, as the giant metallic warrior materializes next to them, and scramble as Vern tries to get them to bring the Zzap gun into action. With a loud staccato, the Biterolf’s autocannon rips apart the air, sending lead spraying into the gun. One of the Gretchen disappears in a bloody mist, and the Zzap gun rocks twice, as rounds smash it’s fragile energy supply.  Not content with the havoc he has already wrought, Biterolf lets loose with his flamer, engulfing the aliens in flame.  The tendrils of death reach out and roast another two Gretchen, but Vern and the last Gretchen crew member are saved by aura of the force field.   Gun broken and most of his crew killed, Vern grabs the last git by the hair and bolts from the building.

Down below, the Blood claw pack comes to grip with their position, and realizing they are well off from their intended target, check their surroundings. Next to the building that Biterolf is atop, the blood claws spy the burna boyz, and quickly loose a shot off at them. Much to their surprise, a single pistol shot connects with the extra fuel tank on an ork, setting off an explosion that not only kills that one, but another as well.

On the other side of the river, the atmosphere splits again as a long fang pack appears in front of the power station, and farther down the town, a fresh gray hunter pack and a wolf guard battle leader enter through more traditional means, their feet.   Their presence no longer a secret, the Wolf scouts open fire on the orks near the bridge, one of the aliens dissolving in a burst of plasma fire, and another is dropped by a neat shot from a Wolf sniper rifle.

In retaliation to their losses, the ork shootas fire back at the scouts, raining death and destruction on the humans in the temple. ‘Eavy shoota fire rakes the temple structure, but the rounds fail to find a softer target. One of the orks stands up, rokkit launcha in hand, and lets loose. The rokkit spirals out, and explodes with a loud boom harmlessly in the side of the river bank, showering the area with a spray of mud and water.

Goober, startled by the top of the building next to him erupting in flame, grabs the boys with him and move forward until they see the cause of the carnage, the Wolf Dreadnought Biterolf. Three of the burna boyz crank their fuel valves on their burnas, and let loose with a horrific wall of flame. Luckily for Biterolf only one of the three turned the valve in the right direction, but the one effective burna manages to neatly separate his close combat claw from his arm.

Vern, still shocked by the horrific carnage, still considers a hasty retreat to be the best option and moves further towards the rear. 

 

Turn 2