Turn 2:
The
Gray hunters disembark from their immobilized transport, and form a firing
line directly opposite the ork stikkbommas. Behind them, the Wolf guard
advance slowly (rolled a 2 for movement). As they advance, the
Wolf Guard shoots down two more stikkbommas, and the Gray Hunters account
for another four in a hail of bolter fire.
Despite
their horrific shooting losses, the Stikkbommas decide to stick it out,
and find them selves quickly eliminated by the assaulting Grey Hunters..
The dreadnought Biterolf, and the Wolf and Iron Preists , continue their implacable advance, yet the Blood Claws sit idle under the cover of a large group of trees.
Biterolf
fires his assault cannon at the approaching ork wartrukk, but the shells
bounc harmlessly off, the extra armor on the trukk shrugging off
the armor piercing slugs. Angered, the Wolf Priest takes careful aim and
downs a burna boy behind the sandbags.
Commands are given, and the Whirlwind fires another barrage at the approaching Warboss, but misses by a wide margin. Unfortunately for the orks, the rockets fired do land on something – in this case inside the sandbag emplacement protecting the shoota boyz! With a great CRUMP the emplacement erupts in a fountain of dirt, blood, and body parts. As the smoke clears, not a single shoota boy is left intact. The mob is eliminated. All of them! ACK!
Back on the road way, reserves arrive in the form of – two warbuggies and one wartrakk that show up on the paved highway.
Bob
smacks his driver Zogger in the head and the driver guns the engine, careening
the 'eavy Chevy over the landscape at an insane speed. Smacking him again,
Bob orders Zogger to veer to the left give his boyz a clear shot at the
whirlwind. Before anyone else can get a shot off, Dunzog the gunna fires
his rokkit again, and again it flies true, knocking out the weapon on
the whirlwind. WAAAAGH!
The warbuggies and trakk chase after bob, making it to the edge of the encampment. They fire wildly at the Space Wolf bikers and manage to miss horribly.
Behind them, the Burna boyz, still unsure of the situation. continue to shuffle around nervously (rolled two 1's for movement!)
On
the south side of the battlefield, the Klunkaz are the only ork unit left
with the exception of the bunker, and they move behind it bunker to engage
the Gray Hunters. After a flurry of shooting, one Gray Hunter is killed
by heavy shoota fire
Back
on the north side of the battle field, Bob and his boyz disembark
and assault both the the Iron Priest and venerable dreadnought. A fumbling
assault (Scarpia screwed up the dice rolls for Bob and had to forfeit
them) results in the death of the Iron Priest but at a high cost - three
nobz go down as well.